Thursday, July 12, 2007

Creating Media Files

Creating Media Files

Although it is true that media files need to either be imported or digitized to be used in Liquid, the exceptions are certain types of media you can create inside Liquid.

These fall into five categories:

  • Creating a color clip
  • Creating a signal clip
  • Creating a DVD menu
  • Creating a title
  • Creating a SmartSound clip

You'll learn how to create a DVD menu in Chapter 12, a title in Chapter 10, and a SmartSound clip in Chapter 7. This next section explains how to create color and signal clips.

Creating a color clip

You'll often create a color clip to function as the background in an effect or to be used for the lead-in to start a video or the lead-out to end it.

To create a color clip:

  1. Do one of the following:
    • Select the Rack inside which you want to create the clip, and right-click in the right window of the Project Browser.
    • Right-click on the Rack Window button rackwindow.jpg at the top right of the Project Browser.
  2. From the contextual menu, select Create > Color Clip ( Figure 3.31 ).
    03fig31.jpg

    Figure 3.31 Accessing Create > Color Clip.

    This brings up the Color Matte Clip box.
  3. On the right side of the box, choose from three settings: Single color: A standard color clip made from the color of your choice ( Figure 3.32 ).
    03fig32.jpg

    Figure 3.32 Choosing a single color.

    Linear Gradient: Uses two colors and creates a gradual fade from one color to the next on a user-defined path. A path is created by clicking the mouse inside the color window and dragging the cursor around to create the desired effect ( Figure 3.33 ).
    03fig33.jpg

    Figure 3.33 A linear gradient color clip.

    Circular Gradient: Uses two colors and creates a gradual fade from one color to the next in a circular pattern from a user-defined radius. To create a user-defined radius, click anywhere inside the colored area and drag the point of the circle outward or inward ( Figure 3.34 ).
    03fig34.jpg

    Figure 3.34 A circular gradient color clip.

  4. Choose which color you want by clicking the small colored rectangle to bring up the color picker ( Figure 3.35 ).
    03fig35.jpg

    Figure 3.35 The color picker tool.

  5. Once you have decided on a color, click the check mark to exit the color picker.
  6. Click the check mark to exit the Color Matte Clip window. A color clip is created in the Rack you have selected. You can insert this new media clip into the Timeline or the Source Viewer and use it just like any other media clip.

Creating a signal clip

The use of a signal clip is somewhat esoteric; all you actually create is a WAV file with a single beep inside it. Some editors use this to give the end of scenes an audio mark or to create an audio queue that they can use as a guide while editing. The rest of us will find its functionality less remarkable.

To create a signal clip:

  1. Do one of the following:
    • Right-click inside the right window of the Project Browser.
    • Right click on the Rack Window button rackwindow.jpg at the top right of the Project Browser.
  2. From the contextual menu, select Create > Signal Clip. The signal clip is created inside the Rack you have selected.

Resizing Images

Resizing Images

Converting images can be achieved at three different times:

  • During Import
  • While it is in the Project Browser
  • When it has been placed on the Timeline

To resize during Import:

  1. Select Edit > Control Panel ( Figure 3.22 ).
    03fig22.jpg

    Figure 3.22 Selecting the Control Panel.

  2. Click Image Import ( Figure 3.23 ).
    03fig23.jpg

    Figure 3.23 The Image Import icon on the Control Panel.

    This brings up the Image Import Properties box ( Figure 3.24 ).
    03fig24.jpg

    Figure 3.24 The Image Import Properties window.

    Most of the settings here are for various specialized image-related problems and configurations. Details on this can be found in Chapter 6 of the Avid Liquid Reference Manual. The two areas of greater interest are
    • Scale to fit: When selected, this will import images to the current TV standard.
    • Image Duration: This defaults to 3 seconds, but most editors prefer a minimum duration of at least 10 seconds. You can set this here and dynamically resize it on the Timeline at a later point.
  3. Click the Scale to fit check box.
  4. Close the Image Properties box and import your image. Figure 3.25 shows the original image imported with this setting. Don't worry too much about the black border running around the outside of the screen; remember, not all of the Inlay will be shown on most TV screens. Trial and error is required here to see what works for you and what doesn't.
    03fig25.jpg

    Figure 3.25 The original image reimported using the new settings.

To resize in the Project Browser or on the Timeline:

  1. If you have already imported your images and you now want to resize them, right-click the image in the Project Browser (or on the Timeline) and select Properties from the menu ( Figure 3.27 ) to display the Properties of that image.
    03fig27.jpg

    Figure 3.27 Accessing the media clip's properties.

  2. Select the V tab to display the visual settings and select Fit largest - Keep Aspect from the Scaling Menu Bar ( Figure 3.28 ).
    03fig28.jpg

    Figure 3.28 Selecting Fit largest - Keep Aspect from the Menu Bar.

  3. Click the plus button to apply this, and then click the check mark button to exit the Properties box ( Figure 3.29 ).
    03fig29.jpg

    Figure 3.29 Click on the Apply button to apply the change.

Dealing with Image Import Problems

Dealing with Image Import Problems

Although Liquid can import pretty much anything, some imports may throw up unexpected results. Images from digital cameras and scanners are particularly prone to problems.

Most imported images will have been taken by digital cameras and will have frame and image sizes that vary to the moon and back. This is not a problem for Liquid to import, but it can be a problem if you want them to display correctly on the Timeline.

Figure 3.19 shows an image taken with a 2 MB digital camera. When imported into Adobe Photoshop, this image has a size of 1600 pixels by 1200 pixels. This is a large image, but not uncommonly large in the digital camera world. When the image is displayed in the Source Viewer, only a zoomed-in section of the image is shown; on the Timeline, the effect would be the same ( Figure 3.20 ).

03fig19.jpg

Figure 3.19 The original digital image, reduced in size to fit in this book.

03fig20.jpg

Figure 3.20 The same digital image placed on an SD DV Timeline.

Why does this happen?

Video editing systems have a resolution that is linked to the TV standard used in each country. For example,

  • In the United States, the National Television System Committee (NTSC) standard uses a screen resolution of 720 pixels by 486 pixels.
  • In Europe, the Phase Alternating Line (PAL) standard uses a screen resolution of 720 pixels by 576 pixels.

To display an image correctly, you must scale it to fit one or the other of these sizes or convert it from an oversized image to one that is the correct size.

Converting your images to the size you want requires time and an image manipulation program. This means that every photo you want to import into Liquid needs to be altered in this way. This is a laborious process if you have a lot of images to convert.

The solution is to let Liquid scale each image to fit the resolution being used on the Timeline. For details, refer to the "Resizing Images" section on the next page.